[H] Heroes Universe
May 30, 2017 1:44:01 GMT -6
Post by Fireraven on May 30, 2017 1:44:01 GMT -6
Theme of Heroes
(playlist)
It is the 2030s.
Bad things are happening.
The world is undergoing a period of darkness, a feast - one of ugly nature - a five-course dinner of crime, corruption, murder, death and villainy with a side of civil strife – and in such a world, people tend to the darker side of things without much prodding.
Loving fathers with second-rate jobs turn to bribery and blackmail to keep their family fed. Unemployed, caring widows turn to prostitution. Emotionally broken teenagers turn to drugs, sex and crime. Brilliant entrepreneurs turn into corrupt, power-hungry millionaires, the average joe is kicked while he’s down and government officials stay essentially the same - corrupt. Fate is a cruel mistress, and the whole civilized world - though some may argue against its civility - suffers at her shadowed hand.
But overshadowing even the darkest shadows tower the villains of the world, the scum of the earth, the most evil,the most blackhearted, often the most powerful human beings in all existence, the ones with the most money, the most pull, the most greed, the most troubled pasts, and above all the most willingness to perform evil to have their own horrid way.
In such a world, with such villainy, with such sadness and suffering and despair, there are few things that the downtrodden can look to for even a glint of hope shining through the darkness.
But, surely, it must have hope, for a world without hope cannot continue to live. Without hope, the world would tear itself to pieces.
So what is that one, single, shining hope, that beacon in the darkness, that the suffering people of the world cling to?
Heroes.
Heroes will light the way.
---
--|The Heroes Universe|--
^Link to our wiki, still a massive work in progress. Mind the gap.^
-Below you will be given a quick rundown of the basics of Heroes - and, theoretically, the wiki should give more in depth information, but it hasn't gotten that far yet.
So, for now, enjoy the most information collected here, although there are still things on the wiki that aren't here. Enjoy my purple prose, and the different musical pieces I've thrown together.-
Chicago, epicenter of the Heroes universe, is a place of lies and deceit, where chaos reigns and a murder lurks around every corner. But there is hope: Superheroes have risen to the occasion, to fight crime and make the world a better place. But Newton’s Third Law bites in this world: an opposite force has also arisen: Supervillains take to the streets, providing a bigger and more threatening challenge for the aforementioned superheroes to overcome. In this world plagued by villainy, the superheroes struggle under the seeming weight of the world, clawing for a breath of fresh air in the midst of the crime and immorality, all the while the public view of them is skewed as the media buries them under a veritable mountain of propaganda, lies painting a distorted picture of the heroes and their purpose.
Above the smoke and gloom, shrouded in its own cloud of smog, stands Beige Towers, a complex of six towers in relative disrepair following the events of the Siege - a battle still pondered over in the public eye, fought by heroes and villains on a day a week or so into the month of May.
And within Beige Towers sits, sipping his cup of tea, the first and foremost villain of the Heroes Universe.
Doctor Beige:
-Non-Super: But a dark, wonderful mind.
Beyond the crime-ridden streets of the Windy City are the rich highrises of Chicago; the towering skyscrapers, the pollutant industry, the high-salary offices, the corporate sellouts, the tall houses of espionage, blackmail and false advertisement. This is the upper district of Chicago, and at its very center lays Beige Towers. Known to the general public as “Smog Towers,” Beige Towers are a complex of six towers that tower above every other building in Chicago, and are the headquarters of possibly one of the most immoral companies on Earth, and certainly the most powerful: Beige Genetics. At its head is the CEO: Doctor Beige, a terrifying man with an obsession for the color beige, a strangely honest tongue, and a cold, black heart. He stands as the triumphant, calm king of the black hill when it comes to villains.
Within the walls of Smog Towers scream thousands of prisoners; no-names and nobodies kidnapped from around the world, each now the subject of Beige’s twisted experiments. Changing and distorting them, Beige’s experiments turn them into monsters of varying types: Genetically-modified teenagers changed into human-dinosaur-hybrids, so drastically altered one could scarcely tell the difference between them and their prior selves. Superpowered supersoldiers brainwashed into believing they work for the greater good. Cybernetically-altered men practically entirely robotic and capable of shutting down entire city blocks. These are the monstrosities and abominations Beige cooks up in his lab. Beige himself? A refined man of indeterminate nationality (he has done a remarkable job of keeping his private life hidden from the public), an unknown motive, an obsession with clipboards, a love for monologuing, and far, far too much money.
Mr. S:
-Super: Various optical powers and a twisted intelligence.
A mysterious, if somewhat cheesy name, it was this villain's callsign until he revealed to his sister - a member of the Chicago supers - that he was, in fact, a villain. In the deepest, darkest reaches of Berlin, in the cold heart of the city, the villainous Sepp Dietrich, as is his full name, worked as an evil apprentice to the terrible Doctor Beige. Conducting his own experiments on men and women, he holds a strange obsession with Hell and never hesitates to kill, and never hesitates to cull even well-known characters from around the world for use in his experiments if he deems it necessary. In his fortress, hidden underneath the German capital city, is a force to be reckoned with: merciless supersoldiers known as Helltroopers, augmented men and women who have been genetically-engineered to be the best of the best at ruthlessly shooting up a place. They spare no one, leave no witnesses, and leave no evidence apart from the burning remains of the building their target was located in. His reasons for making the hellish army are unknown - and they might never be revealed as, during the Siege of Smog Towers, they were all wiped out. All 300 of them.
Sepp, having severed his ties with Beige by attacking the Towers, no longer his apprentice, now works solely with his own organization, the Neo-Futurists, a political party that has seized Germany with an iron fist. What he intends to do with Kira, however - his sister whom he kidnapped from the midst of the chaos during the Siege - and if the Futurists even know about it, remains to be seen, though he may be planning some time away from the organization; shortly after the events of the Siege, a vacant highrise was bought out by an anonymous millionaire from Berlin, and refurbishment of it and construction of a second directly next to it have been ongoing since. His true allegiance? Perhaps to the Ghoul.
The Ghoul:
-Unknown
From behind the scenes, controlling Sepp even during his apprenticeship to Beige, having some strange interest in keeping the Heroes - a villain's by-nature, automatic nemesis - totally alive, the Ghoul is a mysterious man with no appointed title, hinted at only through the actions of his puppets. To the few he has allowed close enough to speak with him, they have heard, through his gravelly voice, seen, by the expressions on his tattered, charred face, and experienced through his nightmare-inducing actions that he is a man of business, through and through. Ever is his eye on the cards, always one more trick up his sleeves, always one step ahead - or two, or three. Despite his almost Shakespearean way of rambling on melodramatically, and despite his silver way with words, he is a no nonsense man only concerned with his business - whatever that is, and yet plagued by his disappointment of a son - whoever that is.
Markus:
-Super: A list of unknown length, featuring most notably telekinesis, super strength, nigh-indestructible skin, and primarily an ability to steal another super's powers. Regeneration? "Vampire."
A troubled childhood, the Chicago supers speculate. But how long ago was that childhood? Markus Ragnarsson, terrifying super of Scandinavian descent, has taken it upon himself to shed light on the "misdoings of superheroes." Propaganda and fabrications abound, he spares no expense in his villainous quest to make the superheroes the public enemy. Weaving lies, pointing out all the wrongs and none of the rights, Markus has been doing unfortunately well in achieving this goal - all the while he, himself, somehow controls a small force of radical hero-haters who assist him in his ultimate goal of becoming the most powerful super on planet earth, a goal which he achieves by kidnapping potentially super-powered individuals, and feasting on their blood. Is there a better way for him to steal powers? Likely. Does he know? Maybe. Does he care? Certainly not - and not with a centuries-old voice in his head telling him everything he does is right.
Nuke:
-Super: Super dangerous. Highly explosive. Teleportation? Blasts "give" superpowers. Unlock some dormant gene? Further research required. Mostly cybernetic.
The silver man. Chaos runs amuck in Chicago, and has done for well over a year as Nuke, a cyborg of unknown origin or motive, keeps turning up like a bad penny. A very, very bad penny. With every appearance of the mysterious silver man, an explosion follows. The man himself seems to detonate. The survivors of the blasts become Chicago’s newest superheroes, but the dead remain dead. Doom, recently resigned leader of the Chicago Five, the Windy City's resident superhero team, has a special "connection" to the villain he refuses to share with any but his closest friend and fiancee, Captain Lux, new leader of Doom's team. Nuke is responsible for over forty million in property damage and five dozen lives - as well as the creation of at least eight known supers. However, scenes featured at the end of Heroes I and the beginning of Heroes II may show Nuke as something other than a bad guy - assuming it is him.
Above: the five-sided circle of primary power in the world of villains, and that's just Chicago, in Heroes I - though it can easily be argued that every villain on the list has plans far exceeding just the evasion of the law and the practice of crimes in little Windy City. The rest of the world is home to many other powerful supervillains (even more with the arrival of Heroes II), as well as many pettier ones, from gifted acrobats who steal purses to a rich dictator born on and owning an independent Pacific Island - his name being, unoriginally, Dictator.
Above the smoke and gloom, shrouded in its own cloud of smog, stands Beige Towers, a complex of six towers in relative disrepair following the events of the Siege - a battle still pondered over in the public eye, fought by heroes and villains on a day a week or so into the month of May.
And within Beige Towers sits, sipping his cup of tea, the first and foremost villain of the Heroes Universe.
--|VILLAINS|--
A logical category of character to delve into initially - villains are the staple of any genre, really, and in Heroes - a superhero setting - that is no exception. In the near-future setting of the Heroes world, its villains can take advantage of many different technologies, fictional, real and conceptual, as well as the genre-defining superpowers to do battle with the Heroes. From Beige and his cybernetic and genetic experiments to Markus and his ever-expanding arsenal of terrifying powers, the villains have no trouble standing against our heroes - especially when the public isn't even always necessarily on their side.
Doctor Beige:
-Non-Super: But a dark, wonderful mind.
Beyond the crime-ridden streets of the Windy City are the rich highrises of Chicago; the towering skyscrapers, the pollutant industry, the high-salary offices, the corporate sellouts, the tall houses of espionage, blackmail and false advertisement. This is the upper district of Chicago, and at its very center lays Beige Towers. Known to the general public as “Smog Towers,” Beige Towers are a complex of six towers that tower above every other building in Chicago, and are the headquarters of possibly one of the most immoral companies on Earth, and certainly the most powerful: Beige Genetics. At its head is the CEO: Doctor Beige, a terrifying man with an obsession for the color beige, a strangely honest tongue, and a cold, black heart. He stands as the triumphant, calm king of the black hill when it comes to villains.
Within the walls of Smog Towers scream thousands of prisoners; no-names and nobodies kidnapped from around the world, each now the subject of Beige’s twisted experiments. Changing and distorting them, Beige’s experiments turn them into monsters of varying types: Genetically-modified teenagers changed into human-dinosaur-hybrids, so drastically altered one could scarcely tell the difference between them and their prior selves. Superpowered supersoldiers brainwashed into believing they work for the greater good. Cybernetically-altered men practically entirely robotic and capable of shutting down entire city blocks. These are the monstrosities and abominations Beige cooks up in his lab. Beige himself? A refined man of indeterminate nationality (he has done a remarkable job of keeping his private life hidden from the public), an unknown motive, an obsession with clipboards, a love for monologuing, and far, far too much money.
Mr. S:
-Super: Various optical powers and a twisted intelligence.
A mysterious, if somewhat cheesy name, it was this villain's callsign until he revealed to his sister - a member of the Chicago supers - that he was, in fact, a villain. In the deepest, darkest reaches of Berlin, in the cold heart of the city, the villainous Sepp Dietrich, as is his full name, worked as an evil apprentice to the terrible Doctor Beige. Conducting his own experiments on men and women, he holds a strange obsession with Hell and never hesitates to kill, and never hesitates to cull even well-known characters from around the world for use in his experiments if he deems it necessary. In his fortress, hidden underneath the German capital city, is a force to be reckoned with: merciless supersoldiers known as Helltroopers, augmented men and women who have been genetically-engineered to be the best of the best at ruthlessly shooting up a place. They spare no one, leave no witnesses, and leave no evidence apart from the burning remains of the building their target was located in. His reasons for making the hellish army are unknown - and they might never be revealed as, during the Siege of Smog Towers, they were all wiped out. All 300 of them.
Sepp, having severed his ties with Beige by attacking the Towers, no longer his apprentice, now works solely with his own organization, the Neo-Futurists, a political party that has seized Germany with an iron fist. What he intends to do with Kira, however - his sister whom he kidnapped from the midst of the chaos during the Siege - and if the Futurists even know about it, remains to be seen, though he may be planning some time away from the organization; shortly after the events of the Siege, a vacant highrise was bought out by an anonymous millionaire from Berlin, and refurbishment of it and construction of a second directly next to it have been ongoing since. His true allegiance? Perhaps to the Ghoul.
The Ghoul:
-Unknown
From behind the scenes, controlling Sepp even during his apprenticeship to Beige, having some strange interest in keeping the Heroes - a villain's by-nature, automatic nemesis - totally alive, the Ghoul is a mysterious man with no appointed title, hinted at only through the actions of his puppets. To the few he has allowed close enough to speak with him, they have heard, through his gravelly voice, seen, by the expressions on his tattered, charred face, and experienced through his nightmare-inducing actions that he is a man of business, through and through. Ever is his eye on the cards, always one more trick up his sleeves, always one step ahead - or two, or three. Despite his almost Shakespearean way of rambling on melodramatically, and despite his silver way with words, he is a no nonsense man only concerned with his business - whatever that is, and yet plagued by his disappointment of a son - whoever that is.
Markus:
-Super: A list of unknown length, featuring most notably telekinesis, super strength, nigh-indestructible skin, and primarily an ability to steal another super's powers. Regeneration? "Vampire."
A troubled childhood, the Chicago supers speculate. But how long ago was that childhood? Markus Ragnarsson, terrifying super of Scandinavian descent, has taken it upon himself to shed light on the "misdoings of superheroes." Propaganda and fabrications abound, he spares no expense in his villainous quest to make the superheroes the public enemy. Weaving lies, pointing out all the wrongs and none of the rights, Markus has been doing unfortunately well in achieving this goal - all the while he, himself, somehow controls a small force of radical hero-haters who assist him in his ultimate goal of becoming the most powerful super on planet earth, a goal which he achieves by kidnapping potentially super-powered individuals, and feasting on their blood. Is there a better way for him to steal powers? Likely. Does he know? Maybe. Does he care? Certainly not - and not with a centuries-old voice in his head telling him everything he does is right.
Nuke:
-Super: Super dangerous. Highly explosive. Teleportation? Blasts "give" superpowers. Unlock some dormant gene? Further research required. Mostly cybernetic.
The silver man. Chaos runs amuck in Chicago, and has done for well over a year as Nuke, a cyborg of unknown origin or motive, keeps turning up like a bad penny. A very, very bad penny. With every appearance of the mysterious silver man, an explosion follows. The man himself seems to detonate. The survivors of the blasts become Chicago’s newest superheroes, but the dead remain dead. Doom, recently resigned leader of the Chicago Five, the Windy City's resident superhero team, has a special "connection" to the villain he refuses to share with any but his closest friend and fiancee, Captain Lux, new leader of Doom's team. Nuke is responsible for over forty million in property damage and five dozen lives - as well as the creation of at least eight known supers. However, scenes featured at the end of Heroes I and the beginning of Heroes II may show Nuke as something other than a bad guy - assuming it is him.
Above: the five-sided circle of primary power in the world of villains, and that's just Chicago, in Heroes I - though it can easily be argued that every villain on the list has plans far exceeding just the evasion of the law and the practice of crimes in little Windy City. The rest of the world is home to many other powerful supervillains (even more with the arrival of Heroes II), as well as many pettier ones, from gifted acrobats who steal purses to a rich dictator born on and owning an independent Pacific Island - his name being, unoriginally, Dictator.
--|HEROES|--
The other, arguably larger, staple of any genre - and the namesake of this universe and most Superhero works of fiction. The Heroes in . . . well, Heroes, take many forms, from teenagers barely old enough to drive cars forcefully given powers and, consequently, the weight of the world, to competent men and women who, by choice, went into the vigilante business. Superheroes have a tendency of banding together, for strength is in numbers, and fighting crime as a unit - all spread out across the world.
The other, arguably larger, staple of any genre - and the namesake of this universe and most Superhero works of fiction. The Heroes in . . . well, Heroes, take many forms, from teenagers barely old enough to drive cars forcefully given powers and, consequently, the weight of the world, to competent men and women who, by choice, went into the vigilante business. Superheroes have a tendency of banding together, for strength is in numbers, and fighting crime as a unit - all spread out across the world.
The Chicago Five:
-Chicago-bound, primarily supers created by Nuke.
The Chicago Five (previously Six, though the public never knew, as Medic always remains at base), now soon to be called the Chicago Four following the death of a comrade, are one of the first superhero groups to show up in the world of Heroes, and the first to attempt to protect the hellhole that is Chicago. Lead by Doom up until the events of Heroes II, the Chicago Five have gone back and forth in the public eye, careening between a good and a bad reputation far more often than is reasonable.
Doom - Real name Daniel Knight, he was the leader of the Five up until the events of Heroes II. With super strength and the ability to throw fire as well as transmute his own skin into some incredibly tough magma-rock, Doom stands as one of the most powerful supers in the world, but he lacks some of the total competence to match it. He is prone to rage, and makes sometimes rash decisions, and has recently come under extreme depression following the loss of a member of his team prior to the events of Heroes I, the horrible happenings of Heroes I including the loss of several Atlanteans at the Siege, and the villain-induced comatose state of his close friend and sponsor of their team, Dominick Tross. He has since handed over the proverbial reins to Captain Lux, his fiancee and previous lieutenant. Product of Nuke.
Captain Lux - Real name Alexis Sunday, she is betrothed to Daniel and, once an advisor and right-hand woman to Doom, she now leads the Chicago Five. With the ability to create/harness light and magnify, concentrate, and strengthen it, she is a force to be reckoned with, even against such villains as these. When she was given her powers in an explosion caused by Nuke, she had extreme trouble controlling her powers, much like Doom. However, Doom never caused anything quite like the accident Lux still tries to forget. In a fit of adrenaline-fueled instability, her powers went wack and she melted an entire skyscraper with her powers. It had been Sears Tower, tourist attraction of Chicago. Fortunately, it had been closed and only two lives were lost, and despite her inability to have done anything to prevent it, she cannot help but still feel unending guilt. Captain Lux now leads the Chicago Five, and it is an arguably better regime than Doom's. Product of Nuke.
Atomic - Real name Ignacio Benitez, Atomic is underappreciated in regards to his power, it being the ability to disrupt the atomic structure - and thereby disintegrate - anything he touches. He can also, with great difficulty, extend a disruptive wave outward from himself and disintegrate things in front of him he is not touching, which he has used to save himself from many an oncoming storm of bullets. However, in terms of rank, Atomic is fully appreciated, previously being third in the Chicago Five and now second, as Doom has seemingly resigned completely, given to a pathetic state of depression unbecoming of his stature. Atomic is fairly level-headed, opposite of one might expect - one might expect a hot-headed personality to go hand-in-hand with his destructive powers, but Atomic defies the cliche and remains much more reasonable than Doom. Former cop of CCPD. Product of nature, but somewhat sparked by Nuke.
Shepherd - Real name Ralph Smith, Shepherd is a playboy and a somewhat talented hacker, and a former Airforce pilot, and he is able to switch bodies - a strange power he describes as "a shared, mutual shift of control," where he is able to inhabit and control another person's body, and they his. This only works with touch. He barely uses this power, and hardly ever accompanies the Five into battle. He generally acts as their pilot and limited computer expert, behind Tross - who is now comatose. He used to be engaged to Holly Sharp, AKA Glacier/Glacia, the ice-wielding late fifth member of the Chicago Five proper. Has experience with small arms. Product of nature.
Medic - Real name Jennifer Jayson, Medic is the unoriginally-named doctor of the Chicago Five, possessing extraordinary abilities to rapidly heal both herself and others by way of touch. She is capable of healing anything from scrapes and bruises to some broken bones and bullet wounds. Nothing can bring someone back from the dead, however. Medic is very calm and sweet, though she can certainly be the scariest woman in the world if you piss her off for whatever reason. She was a doctor in Chicago for some time, before her powers activated and Doom took her under his wing. Product of Nuke.
Otherwise part of the Atlanteans, the popular term for the other supers who lived in Atlantis, their secret underwater base, with the Chicago Five, were a list of supers long and unheard of. Many spread around the continent or straight up left the business of superheroing after the events of Heroes I - and some died.
-Chicago-bound, primarily supers created by Nuke.
The Chicago Five (previously Six, though the public never knew, as Medic always remains at base), now soon to be called the Chicago Four following the death of a comrade, are one of the first superhero groups to show up in the world of Heroes, and the first to attempt to protect the hellhole that is Chicago. Lead by Doom up until the events of Heroes II, the Chicago Five have gone back and forth in the public eye, careening between a good and a bad reputation far more often than is reasonable.
Doom - Real name Daniel Knight, he was the leader of the Five up until the events of Heroes II. With super strength and the ability to throw fire as well as transmute his own skin into some incredibly tough magma-rock, Doom stands as one of the most powerful supers in the world, but he lacks some of the total competence to match it. He is prone to rage, and makes sometimes rash decisions, and has recently come under extreme depression following the loss of a member of his team prior to the events of Heroes I, the horrible happenings of Heroes I including the loss of several Atlanteans at the Siege, and the villain-induced comatose state of his close friend and sponsor of their team, Dominick Tross. He has since handed over the proverbial reins to Captain Lux, his fiancee and previous lieutenant. Product of Nuke.
Captain Lux - Real name Alexis Sunday, she is betrothed to Daniel and, once an advisor and right-hand woman to Doom, she now leads the Chicago Five. With the ability to create/harness light and magnify, concentrate, and strengthen it, she is a force to be reckoned with, even against such villains as these. When she was given her powers in an explosion caused by Nuke, she had extreme trouble controlling her powers, much like Doom. However, Doom never caused anything quite like the accident Lux still tries to forget. In a fit of adrenaline-fueled instability, her powers went wack and she melted an entire skyscraper with her powers. It had been Sears Tower, tourist attraction of Chicago. Fortunately, it had been closed and only two lives were lost, and despite her inability to have done anything to prevent it, she cannot help but still feel unending guilt. Captain Lux now leads the Chicago Five, and it is an arguably better regime than Doom's. Product of Nuke.
Atomic - Real name Ignacio Benitez, Atomic is underappreciated in regards to his power, it being the ability to disrupt the atomic structure - and thereby disintegrate - anything he touches. He can also, with great difficulty, extend a disruptive wave outward from himself and disintegrate things in front of him he is not touching, which he has used to save himself from many an oncoming storm of bullets. However, in terms of rank, Atomic is fully appreciated, previously being third in the Chicago Five and now second, as Doom has seemingly resigned completely, given to a pathetic state of depression unbecoming of his stature. Atomic is fairly level-headed, opposite of one might expect - one might expect a hot-headed personality to go hand-in-hand with his destructive powers, but Atomic defies the cliche and remains much more reasonable than Doom. Former cop of CCPD. Product of nature, but somewhat sparked by Nuke.
Shepherd - Real name Ralph Smith, Shepherd is a playboy and a somewhat talented hacker, and a former Airforce pilot, and he is able to switch bodies - a strange power he describes as "a shared, mutual shift of control," where he is able to inhabit and control another person's body, and they his. This only works with touch. He barely uses this power, and hardly ever accompanies the Five into battle. He generally acts as their pilot and limited computer expert, behind Tross - who is now comatose. He used to be engaged to Holly Sharp, AKA Glacier/Glacia, the ice-wielding late fifth member of the Chicago Five proper. Has experience with small arms. Product of nature.
Medic - Real name Jennifer Jayson, Medic is the unoriginally-named doctor of the Chicago Five, possessing extraordinary abilities to rapidly heal both herself and others by way of touch. She is capable of healing anything from scrapes and bruises to some broken bones and bullet wounds. Nothing can bring someone back from the dead, however. Medic is very calm and sweet, though she can certainly be the scariest woman in the world if you piss her off for whatever reason. She was a doctor in Chicago for some time, before her powers activated and Doom took her under his wing. Product of Nuke.
Otherwise part of the Atlanteans, the popular term for the other supers who lived in Atlantis, their secret underwater base, with the Chicago Five, were a list of supers long and unheard of. Many spread around the continent or straight up left the business of superheroing after the events of Heroes I - and some died.
--|SETTING|--
As is no doubt clear by now, given the multiple paragraphs and phrases (and instances of "darkness") that have beaten the reader over the head with, the world of Heroes is a bleak one, with a gray moral compass pervaded with black and occasional dots of white. It may be a battle between good and evil, between a theoretical black and white, but when it comes down to it, the hostility between the Heroes and Villains is truly one of gray on gray.
In the 2030s, cybernetics have entered the public market. They are by no means cheap, but any working class family with a decent income can afford to replace a lost limb if needed, or even enhance some attribute by way of an implant. There are new leagues of sports (Super-lympics, anyone?) for enhanced individuals, sometimes separated further into specific categories of enhancement. Holographic technology exists, and hovercars have been mostly decided against in terms of general practicality, though Dubai said hell to this and now has the world's largest flying taxi industry. Superpowers cropped up here and there throughout all of time, but has been increasing in frequency and potency as of late. Science has given mankind many things, and better understandings of the workings of the universe, including a realization that time does not work how we think, based on some difficult-to-grasp particle-related nonsense.
The world is populated heavily by corporations more corrupt than ever, looking to milk their customers for cash, in return for very little. America is still a world power, lead by President Rowen Gram Rockefeller, an oddly charismatic fellow (odd in the sense that, despite his evident quietness, he's quite charming and has a powerful presence). America has done little to repair international relationships in the past decades, and Rowen was elected to office at a time when America was calling for the blood of other nations, practically begging for war. Only time will tell whether Rowen gives the people what they want.
Railguns have been perfected, the IVACC (Intercontinental Vacuum-Assisted Cabby Capsule) is fully operational, connecting multiple countries across continents by a vacuum-sealed subterranean tunnel network with tube transports inside. Planes have gotten faster, and possibly the nicest thing about the dark world of Heroes is that WiFi has become globally free, where applicable.
Heroes exists in a decidedly alternate universe, though where exactly it diverges from ours is unknown. It can be assumed that much of history is exactly the same, however.
--|SUMMARY|--
Heroes is a cool world.
Here's a summary of the events of the first roleplay, (part 2, signups here) and the short-lived spin-off, Heroes & Villains. (Thanks to Ryoms and Burgs for finishing the archiving for me)
HEROES I
--|RETCONS|--
The ever-changing, incomplete list of the things I have declared non-canon from the previous iterations of this series. This is for streamlined continuity and theme, and fixing stupid mistakes. It's basically so the first RP doesn't feel like an RP run by a fourteen year old with no idea what he's doing.
--|ROSTER|--
The list of every important used name in Heroes, and a brief summary of their character. This does not mean you cannot use these names. It's simply a guideline to know what characters have been used, and what names you might want to avoid. The main thing to look for is what powers have been used. If it's a non-primary NPC, you don't have to worry about using the same power. Do, however, think twice before using the same power as, say, a member of the Chicago Five, or one of the main villains.
So, the list, sorted alphabetically.
As is no doubt clear by now, given the multiple paragraphs and phrases (and instances of "darkness") that have beaten the reader over the head with, the world of Heroes is a bleak one, with a gray moral compass pervaded with black and occasional dots of white. It may be a battle between good and evil, between a theoretical black and white, but when it comes down to it, the hostility between the Heroes and Villains is truly one of gray on gray.
In the 2030s, cybernetics have entered the public market. They are by no means cheap, but any working class family with a decent income can afford to replace a lost limb if needed, or even enhance some attribute by way of an implant. There are new leagues of sports (Super-lympics, anyone?) for enhanced individuals, sometimes separated further into specific categories of enhancement. Holographic technology exists, and hovercars have been mostly decided against in terms of general practicality, though Dubai said hell to this and now has the world's largest flying taxi industry. Superpowers cropped up here and there throughout all of time, but has been increasing in frequency and potency as of late. Science has given mankind many things, and better understandings of the workings of the universe, including a realization that time does not work how we think, based on some difficult-to-grasp particle-related nonsense.
The world is populated heavily by corporations more corrupt than ever, looking to milk their customers for cash, in return for very little. America is still a world power, lead by President Rowen Gram Rockefeller, an oddly charismatic fellow (odd in the sense that, despite his evident quietness, he's quite charming and has a powerful presence). America has done little to repair international relationships in the past decades, and Rowen was elected to office at a time when America was calling for the blood of other nations, practically begging for war. Only time will tell whether Rowen gives the people what they want.
Railguns have been perfected, the IVACC (Intercontinental Vacuum-Assisted Cabby Capsule) is fully operational, connecting multiple countries across continents by a vacuum-sealed subterranean tunnel network with tube transports inside. Planes have gotten faster, and possibly the nicest thing about the dark world of Heroes is that WiFi has become globally free, where applicable.
Heroes exists in a decidedly alternate universe, though where exactly it diverges from ours is unknown. It can be assumed that much of history is exactly the same, however.
--|SUMMARY|--
Heroes is a cool world.
Here's a summary of the events of the first roleplay, (part 2, signups here) and the short-lived spin-off, Heroes & Villains. (Thanks to Ryoms and Burgs for finishing the archiving for me)
HEROES I
Heroes I begins with a prelude (very similar to the one opening this topic) and then to the Chicago Five in civilian garb, gathered around a grave on a rainy April day - the eighth. The funeral had just ended - their friend, Holly Sharp, recently killed, now in the ground. Doom begins his most repeated rant, "there isn't any morality in this world." A mushroom cloud rises in the distance - Nuke. Doom rushes there, sidetracking momentarily to stop a mugging. He arrives to find Polly Weitz, Ashton Ishida and Arthur Strong to be the ones who have survived the blast. Nuke is nowhere to be found. Doom takes them home, to Atlantis, hoping to figure out their powers and introduce them to the team. At this point, the Chicago Five are the only people at Atlantis. The base, built by Dominick Tross, is entirely empty. He leaves the Choice Three group at Atlantis and rushes off to respond to Shepherd's call that he found Markus' base in the hills outside Chicago. Doom shows up, intending to save Markus' victims. He arrives to find Helltroopers as well - the mysterious hell-themed supersoldiers under the employ of Mr. S. There is a brief fight, and Doom escapes,, saving many of the supers in Markus' compound.
Meanwhile, at Smog Towers, Dr. Beige is going at his routine of visiting each new arrival - each new prisoner and victim - in his towers, and telling them what he's going to do to them. Two of these - Felicia Cutter and Nathaniel Novak - do not like this very much. One a were-dinosaur that Beige himself had created years prior and the other a schizophrenic telepath, they escape and wreak havoc. A third, one Marc Lisa, a spec-ops soldier for America, a deniable asset, having undergone numerous unexplained procedures before, assumes Beige is just another one of the doctors sent to make him more powerful. He accepts Beige's changes, gaining new powerful implants and abilities. He attempts to protect Beige from the rampaging dino, but when Beige leaves him to die at her hands and then releases toxic gas on the whole floor they're in, they take drastic measures and jump out the window, tumbling down a dozen or more floors, freefalling. Upon surviving, the two men having rode on the dinosaur's back, another man crashes onto the roof next to them. He stands, bones healing, skin reforming. He is Jacques Escrocs, a comrade of Marc on many deniable ops. They decide they were both there as international terrorists, their team being picked off one by one for crimes against the powers that be. Jacques survives the fall because of a superpower he has - regenerative powers. The four of them escape to the ground floor of Beige Towers, after Novak has caused telepathic havoc on everyone in the facility as men, going inside, all begin shooting each other. The complex is a veritable firefight. They are about to run, when Jacques picks up Marc and starts running off. He yells that Marc is his job, he's there to take him or some nonsense. It is later revealed that Jacques was supposed to kill Marc, but was being sentimental and was just going to run off, saving his life. Whether or not it was coincidence they were both there . . .
Felicia, in dino mode, races after Jacques. Jacques shoots one of her eyes out, but Novak uses his telepathy to paralyze Jacques, shutting down his bodily functions, and then riddles him with bullets. Jacques falls over, his heart stopped. He is not regenerating. Felicia rips his head off. In a stolen jeep, they all escape the facility to a portside warehouse Marc uses as a safehouse, where Felicia ripped an eye from the decapitated head of Jacques and put it where her own eye had been. With some more blood form Jacques, who was now conscious, an odds-defying disembodied, live head, she completely healed, gaining his regenerative powers after a blood transfusion. It had been dangerous. she was messed up. Her dino form was different now. But she was alive. And she had both eyes again.
A little time passes, they nurse their wounds, and an intrepid reporter by the name of Alice LeStrange appears at the safehouse, having followed them there, and tazes the surprised and exhausted supers. She stuffs them in her car, and drives them back to the Chicago 24 building, home of the news station that only ever brings the full, objective truth. She shows them to their head, Brinkley, who does not support Alice's actions.
At Atlantis, the day's new supers from Choices One and Two gathered, hell breaks loose when Markus, having followed the Heroes' trail back to Atlantis, besieges the underwater base from his submarine. Hero-hating ex-military mercs flood into the base, Markus at their lead. The fight rages, the hero-haters easily defeated. Markus, however, is immeasurably powerful. However, even with the upper hand, he retreats suddenly. Another scene reveals Sepp Dietrich, known only as Mr. S at the time, has mind-controlled Markus to retreat. He does this in compliance with an order given to him by the mysterious ghoul, Sepp's apparent master - despite Sepp's "apprenticeship" to Beige. The battle is technically won for the Atlanteans, but things are odd - they find Markus cowering, broken, in his submarine, his mind snapping from the mind control. They toss him in the brig.
At Chicago 24, some things get heated, Novak has a fit, he EMPs the building unintentionally - realizing he gained lightning powers when a lightning-powered individual died in Beige Towers and the discharge hit Novak. This alerts Beige. In the chaos of the argument in the office, Chicago 24's newspaper artist, Ansgar Forsberg, ex-military, arrived in the office, and in the confusion, escapes through a smuggler's hatch into the sewers with the rest of the heroes. They make it to Brinkley's safehouse, where Doom, alerted by Brinkley, shows up, and takes them all to the wounded Atlantis. Ansgar shows his prowess as a would-be hero, with a powerful pocket-sized 3D printer and a mutant dog pet.
There, they train - put into simulations they aren't aware are simulations. Just before the simulations end, Markus, despite his sedatives, breaks out and swims to the surface, disappearing, a remarkable feat. The simulations end in catastrophic failure - they aren't trained or prepared, and they all die in the simulations, waking up in shock. Markus, meanwhile, was seeding distrust for the heroes among the public. He was practically preaching against them, spreading both lies and truth about the misdoings of the Five.
Doom, meanwhile, botches every attempt to stop Markus, further shattering the Atlanteans' reputation. The Atlanteans at base train, put together a team, and chase after Doom to bring him home, him having gone AWOL in a blind attempt to stop Doom. They find him, and talk him down, but then see that an army of 300 Helltroopers have besieged Smog Towers, an act of betrayal by Sepp - Mr. S, never really Beige's apprentice (truly the Ghoul's apprentice), now thinks of his own goals as lieutenant of the Neo-Futurists (a Nazi party) and cuts ties with Beige, planning on taking him out, so he can take over Chicago, the first step in his plan.
The Atlanteans show up and wreak havoc along with the Helltroopers.
Marc, tasked with getting dirt on Beige by downloading some info from a computer, instead wipes the facility, saves it on his tactical pad, and activates the defense mechanisms - he betrays the team. A missile strikes Ashton Ishida, killing him. Felicia, seeing Marc has betrayed them, chases after him. Marc fires at Felicia, while trying to escape with Beige. Marc does a number on Novak, shoots Tross in the leg, and Beige fires up a chopper. In another tower, Ansgar has discovered a whole crate full of mutated dogs like his own, and he takes them with him, Kira on the same floor. Suddenly, a jet crashes in, and Sepp steps out. He mind controls Ansgar and talks to Kira, revealing himself, her brother, as evil. She is in shock. just as he is about to shoot Ansgar, one of his mutated dogs rips off his hand. He escaped in the jet with Kira, kidnapping her.
On the other tower, Felicia, desperate, rips a spike out of herself and throws it at Beige in the chopper.
But Marc, turned invisible and retreating, gets between the spike and the chopper. His neck is opened. He climbs in the chopper, holding the blood in, and Beige fires the chaingun, shredding Felicia and sending her (now paste) across the roof. They escape. Novak, for his own reasons, steps off the tower and plummets to his death. The battle has been devastating. Polly leaves the team, and the Atlanteans return to base, horrified. Beige somehow manages to cover this all up, turning it in his favor, pretending that the Atlanteans attacked him - or he was going to say that, until the Ghoul pays him a visit, using a silver tongue to convince him to follow his own notes that say he needs the heroes, and instead paint the heroes in a good light. So he tells the public they helped him in the battle, and begins rebuilding. Beige does not remember his conversation with the Ghoul.
Mr. S, however, buys a skyscraper in Chicago, and begins building a second.
Meanwhile, at Smog Towers, Dr. Beige is going at his routine of visiting each new arrival - each new prisoner and victim - in his towers, and telling them what he's going to do to them. Two of these - Felicia Cutter and Nathaniel Novak - do not like this very much. One a were-dinosaur that Beige himself had created years prior and the other a schizophrenic telepath, they escape and wreak havoc. A third, one Marc Lisa, a spec-ops soldier for America, a deniable asset, having undergone numerous unexplained procedures before, assumes Beige is just another one of the doctors sent to make him more powerful. He accepts Beige's changes, gaining new powerful implants and abilities. He attempts to protect Beige from the rampaging dino, but when Beige leaves him to die at her hands and then releases toxic gas on the whole floor they're in, they take drastic measures and jump out the window, tumbling down a dozen or more floors, freefalling. Upon surviving, the two men having rode on the dinosaur's back, another man crashes onto the roof next to them. He stands, bones healing, skin reforming. He is Jacques Escrocs, a comrade of Marc on many deniable ops. They decide they were both there as international terrorists, their team being picked off one by one for crimes against the powers that be. Jacques survives the fall because of a superpower he has - regenerative powers. The four of them escape to the ground floor of Beige Towers, after Novak has caused telepathic havoc on everyone in the facility as men, going inside, all begin shooting each other. The complex is a veritable firefight. They are about to run, when Jacques picks up Marc and starts running off. He yells that Marc is his job, he's there to take him or some nonsense. It is later revealed that Jacques was supposed to kill Marc, but was being sentimental and was just going to run off, saving his life. Whether or not it was coincidence they were both there . . .
Felicia, in dino mode, races after Jacques. Jacques shoots one of her eyes out, but Novak uses his telepathy to paralyze Jacques, shutting down his bodily functions, and then riddles him with bullets. Jacques falls over, his heart stopped. He is not regenerating. Felicia rips his head off. In a stolen jeep, they all escape the facility to a portside warehouse Marc uses as a safehouse, where Felicia ripped an eye from the decapitated head of Jacques and put it where her own eye had been. With some more blood form Jacques, who was now conscious, an odds-defying disembodied, live head, she completely healed, gaining his regenerative powers after a blood transfusion. It had been dangerous. she was messed up. Her dino form was different now. But she was alive. And she had both eyes again.
A little time passes, they nurse their wounds, and an intrepid reporter by the name of Alice LeStrange appears at the safehouse, having followed them there, and tazes the surprised and exhausted supers. She stuffs them in her car, and drives them back to the Chicago 24 building, home of the news station that only ever brings the full, objective truth. She shows them to their head, Brinkley, who does not support Alice's actions.
At Atlantis, the day's new supers from Choices One and Two gathered, hell breaks loose when Markus, having followed the Heroes' trail back to Atlantis, besieges the underwater base from his submarine. Hero-hating ex-military mercs flood into the base, Markus at their lead. The fight rages, the hero-haters easily defeated. Markus, however, is immeasurably powerful. However, even with the upper hand, he retreats suddenly. Another scene reveals Sepp Dietrich, known only as Mr. S at the time, has mind-controlled Markus to retreat. He does this in compliance with an order given to him by the mysterious ghoul, Sepp's apparent master - despite Sepp's "apprenticeship" to Beige. The battle is technically won for the Atlanteans, but things are odd - they find Markus cowering, broken, in his submarine, his mind snapping from the mind control. They toss him in the brig.
At Chicago 24, some things get heated, Novak has a fit, he EMPs the building unintentionally - realizing he gained lightning powers when a lightning-powered individual died in Beige Towers and the discharge hit Novak. This alerts Beige. In the chaos of the argument in the office, Chicago 24's newspaper artist, Ansgar Forsberg, ex-military, arrived in the office, and in the confusion, escapes through a smuggler's hatch into the sewers with the rest of the heroes. They make it to Brinkley's safehouse, where Doom, alerted by Brinkley, shows up, and takes them all to the wounded Atlantis. Ansgar shows his prowess as a would-be hero, with a powerful pocket-sized 3D printer and a mutant dog pet.
There, they train - put into simulations they aren't aware are simulations. Just before the simulations end, Markus, despite his sedatives, breaks out and swims to the surface, disappearing, a remarkable feat. The simulations end in catastrophic failure - they aren't trained or prepared, and they all die in the simulations, waking up in shock. Markus, meanwhile, was seeding distrust for the heroes among the public. He was practically preaching against them, spreading both lies and truth about the misdoings of the Five.
Doom, meanwhile, botches every attempt to stop Markus, further shattering the Atlanteans' reputation. The Atlanteans at base train, put together a team, and chase after Doom to bring him home, him having gone AWOL in a blind attempt to stop Doom. They find him, and talk him down, but then see that an army of 300 Helltroopers have besieged Smog Towers, an act of betrayal by Sepp - Mr. S, never really Beige's apprentice (truly the Ghoul's apprentice), now thinks of his own goals as lieutenant of the Neo-Futurists (a Nazi party) and cuts ties with Beige, planning on taking him out, so he can take over Chicago, the first step in his plan.
The Atlanteans show up and wreak havoc along with the Helltroopers.
Marc, tasked with getting dirt on Beige by downloading some info from a computer, instead wipes the facility, saves it on his tactical pad, and activates the defense mechanisms - he betrays the team. A missile strikes Ashton Ishida, killing him. Felicia, seeing Marc has betrayed them, chases after him. Marc fires at Felicia, while trying to escape with Beige. Marc does a number on Novak, shoots Tross in the leg, and Beige fires up a chopper. In another tower, Ansgar has discovered a whole crate full of mutated dogs like his own, and he takes them with him, Kira on the same floor. Suddenly, a jet crashes in, and Sepp steps out. He mind controls Ansgar and talks to Kira, revealing himself, her brother, as evil. She is in shock. just as he is about to shoot Ansgar, one of his mutated dogs rips off his hand. He escaped in the jet with Kira, kidnapping her.
On the other tower, Felicia, desperate, rips a spike out of herself and throws it at Beige in the chopper.
But Marc, turned invisible and retreating, gets between the spike and the chopper. His neck is opened. He climbs in the chopper, holding the blood in, and Beige fires the chaingun, shredding Felicia and sending her (now paste) across the roof. They escape. Novak, for his own reasons, steps off the tower and plummets to his death. The battle has been devastating. Polly leaves the team, and the Atlanteans return to base, horrified. Beige somehow manages to cover this all up, turning it in his favor, pretending that the Atlanteans attacked him - or he was going to say that, until the Ghoul pays him a visit, using a silver tongue to convince him to follow his own notes that say he needs the heroes, and instead paint the heroes in a good light. So he tells the public they helped him in the battle, and begins rebuilding. Beige does not remember his conversation with the Ghoul.
Mr. S, however, buys a skyscraper in Chicago, and begins building a second.
HEROES & VILLAINS
Heroes & Villains opens with Dominick Tross, millionaire sponsor of the Atlanteans, entering his company's headquarters, a place he's not been for a long time. He has neglected his company, not having paid it much heed. Tross inherited his company from his late father, Derrick Tross, who died in a plane crash. Tross is nothing like his father - he is socially inept, and largely unintelligent.
He spends a whole night doing late paperwork. And during the night, Operator, a villain, enters the room, and begins to beat the living daylights out of Tross, looking for information about where Tross stores the weapons his company makes. Tross reveals the information, and then is beaten further into a coma by Operator.
Doom finds out, and doubles his recruiting efforts.
The villains do as well.
The two teams have a brief fight a prison facility, where the villains free several villains, and then later they meet in combat at the weapons facility, duking it out. The battle ends in a stalemate, but the villains escape with a missile.
He spends a whole night doing late paperwork. And during the night, Operator, a villain, enters the room, and begins to beat the living daylights out of Tross, looking for information about where Tross stores the weapons his company makes. Tross reveals the information, and then is beaten further into a coma by Operator.
Doom finds out, and doubles his recruiting efforts.
The villains do as well.
The two teams have a brief fight a prison facility, where the villains free several villains, and then later they meet in combat at the weapons facility, duking it out. The battle ends in a stalemate, but the villains escape with a missile.
--|RETCONS|--
The ever-changing, incomplete list of the things I have declared non-canon from the previous iterations of this series. This is for streamlined continuity and theme, and fixing stupid mistakes. It's basically so the first RP doesn't feel like an RP run by a fourteen year old with no idea what he's doing.
(non-negotiable for the most part) Arthur Strong - and the events pervading Atlantis in the beginning of the roleplay. There was a loose thread involving Arthur Strong and some mind control and something about Geronimo the gangboss that never got resolved. Arthur was somehow mind controlled in Atlantis and put Polly and Ashton to sleep via sound manipulation and did some unexplained searching of Atlantis. This is RETCONNED.
(non-negotiable) Nuke - his line in Choice Three "do these ones hold power?" Cheesy and archaic. Doesn't fit literally anything in the Heroes Universe. RETCONNED. Instead it is in dispute between the survivor's of the blasts whether or not he ever says anything. Any words are drowned by ringing and coughing.
(up for dispute) The Sewer - yes Heroes never moved here, RETCONNED HAHA no, I mean the sewer sequence directly after Choice One meets Brinkley. This is my own dang fault (like these others, really). I provided the Heroes with some cheap, unwanted action by having our resident dino-girl morph into a raptor for no reason as they escaped through the sewers. RETCONNED. Instead, they had a pleasant stroll through the dung and escaped to Brinkley's safehouse painlessly - er, without the pain of a dino.
(lol) Kira's Small Breasts - Yeah . . . and her weird motherly nature thing too. She's, like, in her 20s and single. Jeez. RETCONNED.
(non-negotiable) Karlheinz Dietrich - and his presence in Markus' base. A loose plot thread placed in the wrong place. RETCONNED.
(up for dispute) Erik Richardson - his existence. Pointless, doesn't quite fit the science and theme of Heroes. Maybe with a better backstory and stuff, but as of now RETCONNED.
(up for dispute) Maximilian Tirell - his existence. Just not necessary. RETCONNED.
(non-negotiable) Ashley Berkley - her name, RETCONNED. Now changed to Vivette Berkley.
(up for dispute) Blake Adeyrn - or "that Welch Kid," specifically his presence on Atlantis. He was never held hostage by Markus, and never present at the Siege. RETCONNED. He is now an individual vigilante in New York.
(non-negotiable) Misha/Mikhail? HE COULDN'T MAKE UP HIS MIND DANGIT Kosaryov, AKA Berserker - Volen (shiver)'s character in Heroes & Villains. Better left in nonexistent hell - him and his made up Russian supersoldier program. RETCONNED.
(non-negotiable) Joseph Breaker, AKA Skullface - Dalton's character for H&V, a pointless ripoff of Deadpool. Seriously. He had like fifteen guns. It was absurd. RETCONNED.
(non-negotiable) Steven Whittemore, AKA Whitteman - I'm sorry Ryoms, it just doesn't make sense. No hard feelings? retcon'd
(up for dispute) Wolfram Schwinstigger, AKA Sabre Wolf - The_Mad_Chemist's character in H&V. Added nothing; he barely posted, character died, the end. Had teleportation powers or something. RETCONNED.
(non-negotiable) Nuke - his line in Choice Three "do these ones hold power?" Cheesy and archaic. Doesn't fit literally anything in the Heroes Universe. RETCONNED. Instead it is in dispute between the survivor's of the blasts whether or not he ever says anything. Any words are drowned by ringing and coughing.
(up for dispute) The Sewer - yes Heroes never moved here, RETCONNED HAHA no, I mean the sewer sequence directly after Choice One meets Brinkley. This is my own dang fault (like these others, really). I provided the Heroes with some cheap, unwanted action by having our resident dino-girl morph into a raptor for no reason as they escaped through the sewers. RETCONNED. Instead, they had a pleasant stroll through the dung and escaped to Brinkley's safehouse painlessly - er, without the pain of a dino.
(lol) Kira's Small Breasts - Yeah . . . and her weird motherly nature thing too. She's, like, in her 20s and single. Jeez. RETCONNED.
(non-negotiable) Karlheinz Dietrich - and his presence in Markus' base. A loose plot thread placed in the wrong place. RETCONNED.
(up for dispute) Erik Richardson - his existence. Pointless, doesn't quite fit the science and theme of Heroes. Maybe with a better backstory and stuff, but as of now RETCONNED.
(up for dispute) Maximilian Tirell - his existence. Just not necessary. RETCONNED.
(non-negotiable) Ashley Berkley - her name, RETCONNED. Now changed to Vivette Berkley.
(up for dispute) Blake Adeyrn - or "that Welch Kid," specifically his presence on Atlantis. He was never held hostage by Markus, and never present at the Siege. RETCONNED. He is now an individual vigilante in New York.
(non-negotiable) Misha/Mikhail? HE COULDN'T MAKE UP HIS MIND DANGIT Kosaryov, AKA Berserker - Volen (shiver)'s character in Heroes & Villains. Better left in nonexistent hell - him and his made up Russian supersoldier program. RETCONNED.
(non-negotiable) Joseph Breaker, AKA Skullface - Dalton's character for H&V, a pointless ripoff of Deadpool. Seriously. He had like fifteen guns. It was absurd. RETCONNED.
(non-negotiable) Steven Whittemore, AKA Whitteman - I'm sorry Ryoms, it just doesn't make sense. No hard feelings? retcon'd
(up for dispute) Wolfram Schwinstigger, AKA Sabre Wolf - The_Mad_Chemist's character in H&V. Added nothing; he barely posted, character died, the end. Had teleportation powers or something. RETCONNED.
(up for dispute) Johnathan Jebediah Emanuel Francois, AKA Experiment P45a, AKA John, AKA Abbadon, the mysterious lab experiment with far too many names! - Balder's character in H&V. Didn't add too much, unfortunately, and really didn't make too much sense. With him absent, there's no reason to keep the character. RETCONNED.
(up for dispute) Gloria Gwenevere Gunther the 3rd, AKA Glorious - Hawk's character in H&V. Glorious has since been transposed to Rise, and for now we'll keep it that way. RETCONNED.
(non-negotiable) Experiment X-026 - or whatever, the mysterious experiment of Sepp's that did some teleporting things or whatevs. Loose thread. RETCONNED. Sepp instead flew a jet into Smog Towers and escaped in it, with Kira, not teleporting away with Kira.
This list is to be considered incomplete - though it's already a might long. Hopefully nothing else needs to be added. (up for dispute) Gloria Gwenevere Gunther the 3rd, AKA Glorious - Hawk's character in H&V. Glorious has since been transposed to Rise, and for now we'll keep it that way. RETCONNED.
(non-negotiable) Experiment X-026 - or whatever, the mysterious experiment of Sepp's that did some teleporting things or whatevs. Loose thread. RETCONNED. Sepp instead flew a jet into Smog Towers and escaped in it, with Kira, not teleporting away with Kira.
--|ROSTER|--
The list of every important used name in Heroes, and a brief summary of their character. This does not mean you cannot use these names. It's simply a guideline to know what characters have been used, and what names you might want to avoid. The main thing to look for is what powers have been used. If it's a non-primary NPC, you don't have to worry about using the same power. Do, however, think twice before using the same power as, say, a member of the Chicago Five, or one of the main villains.
So, the list, sorted alphabetically.
{List of Names}
(NPC) Aria Harden, AKA Aegis - Force field generator, member of the Matriarchs -ACTIVE | Midnight in Minneapolis with the Matriarchs
(NPC) Arthur Strong, AKA Beethoven - Sound powers, expert violinist. Result? Super-powered violinist -ACTIVE | Crime Patrol with the Atlanteans
(PC) Ashton Ishida, AKA White Owl - (Never got to use his nickname.) The energy-wielding kid who loved comics -DECEASED | shot out of the sky by a defense system activated when Marc betrayed the Heroes
(PC) August Burnside, AKA Ratel - Genetically modified man-badger -UNKNOWN | last seen at Stalemate
(PC) Benjamin Dosser, AKA Wave - CEO, psychopath, human radio -UNKNOWN | presumably growing his influence
(NPC) Blake Adeyrn, AKA Black Eagle - also "the Welch Kid," the boy who can turn into a shadow -ACTIVE | vigilante-ing about New York
(NPC) Casey Everett-Norman - Alice's partner at the CCPD. Very professional man, no nonsense -ACTIVE | listening to crazies at the CCPD headquarters
(NPC) Cutthroat - Serial killer, little appearance in Heroes-JAILTIME | nine life sentences for multiple brutal murders -UNKNOWN | freed by Operator
(NPC) Daniel Knight, AKA Doom - Former leader of the Atlanteans and a fire-throwingjerkwad anger management candidate -ACTIVE, DEPRESSED | he failed his team
(NPC) Debra Jones, AKA Dust Devil - Sand in your eyes, except there's more where that came from -ACTIVE | Crime Patrol with the Atlanteans
(NPC) Deidre - Nickname De, childhood friend of Karlheinz, she is a speedster who had her face mutilated by The Beast? DECEASED | Shot by a high-powered rifle held by a Helltrooper
(NPC) Dictator - Literal Dictator from a small Pacific island -ACTIVE | scattered crime, tyranny on his own turf
(NPC) Dominick Robert Tross, AKA Crusader - Sponsor of the Atlanteans. Young idiot billionaire with few skills, but a lot of money -COMATOSE | beaten to a bloody pulp by Operator
(NPC) Dr. Beige - Ah, of course. Mad scientist, esquire -ACTIVEdangit | rebuilding his empire
(PC) Felicia Cutter, AKA Velocia - Were-dinosaur who stole regenerative powers from a decapitated Frenchman -DECEASED | spread across a rooftop by a chaingun as the Siege ended
(NPC) Geronimo - A fat gangboss in Chicago -ACTIVE | likely flooding the black market with coke
(NPC) Harriet "Hattie" Kage, AKA Matriarch - Leader and namesake of the Minneapolis Matriarchs. The better Kage twin, and responsible for Kieran's arrest. Gravity controller -ACTIVE | Midnight in Minneapolis with the Matriarchs
(NPC) Holly Sharp, AKA Glacier/Glacia - The deceased member of the Chicago Five, once betrothed to Shepherd -DECEASED | killed in action
(NPC) Ignacio Benitez, AKA Atomic - Second to Captain Lux, can disintegrate anything he touches -ACTIVE | enjoys robot wrestling
(NPC) Jacques Escroc - The talking head - courtesy of Felicia. He's a full body now, tho -TIMEOUT | in the Elysium brig
(NPC) Jasper Caine, AKA Operator - A highly powerful telekinetic, employed by the Benefactor -UNKNOWN | last seen at the Stalemate
(NPC) Jennifer Jayson, AKA Medic - The Chicago Five's superpowered doctor -ACTIVE | only member of Chicago Five who still has a secret identity
(NPC) John (No Last Name), AKA Phobius - A fear monger, employed by the Benefactor -UNKNOWN | never seen
(NPC) Karlheinz Dietrich - Father of Kira and Sepp, neither a villain nor a hero -MIA | in the Devil's clutches, interrogated for use of his eye powers
(PC) Katelyn Langley, AKA Miss Photon - A member of the Pacific Guardians and a hardlight caster -ACTIVE | with the Guardians
(NPC) Kenzie "Karma" Carmington - Charismatic talkshow host -ACTIVE | interviewing as we speak. TELEVISION NEVER SLEEPS
(NPC) Kieran Kage, AKA Shackles - A psychotic man with a tragic story, capable of manipulating gravity. Obsessed with cage metaphors -JAILTIME | twelve years for property damage and inadvertent murder; Beyond that, an indeterminate amount of time in rehab
(PC) Kira Dietrich, AKA Black Cobra - Sister of Sepp, daughter of Karlheinz, a talented athlete with the gift of superpowered sight -MIA | kidnapped by Sepp amidst the chaos of the Siege
(NPC) Klara Akash, AKA Phaedra - Able to phaseshift, change frequencies to pass through solid objects, and occasionally teleport -ACTIVE | Midnight in Minneapolis with the Matriarchs
(PC) Marc Lisa, AKA Haze - the nerve-gas-farting deniable asset gone traitor -AWOL | betrayed the team at the Siege; works with Beige now
(NPC) Markus Ragnarsson - The vampire who drinks powers -ACTIVE | smearing the name of the Chicago Five, looking for blood
(PC) Nathan Castellan, AKA Static - The lightning-powered Brit -DECEASED | died before escaping Smog Towers, never having used his name. His powers transferred to Novak.
(PC) Nathaniel Novak, AKA Vigil - The schizophrenic, lightning-wielding telepath -DECEASED | base jumped without a parachute; suicide
(NPC) Nuke - The mysterious cyborg who appears and explodes, giving the survivors powers -ACTIVE | Boom.
(NPC) Penelope Brisk, AKA Pixie - The happy-go-lucky speedster from Flush City -ACTIVE | Crime Patrol with the Atlanteans
(PC) Polly Weitz, AKA Gigakeita - The gentle giantess -TBD
(PC) R.G., AKA Bloodbath - Cancer survivor prone to boiling his enemies' blood -UNKNOWN | last seen at Stalemate
(NPC) Ralph Smith, AKA Shepherd - Chicago Five's resident pilot what can switch bodies with people -ACTIVE, DEPRESSED | missing his fiancee
(NPC) Ray - ? ? ? -UNKNOWN | never seen
(NPC) Rosa Rosson - CEO of the Rosson Corporation, a rival of Cross Industries -ACTIVE | running her own - and other's - companies.
(NPC) Rowen Gram Rockefeller - President of the United States, charismatic despite his reservation -ACTIVE | running a country
(NPC) Sean Brinkley - Owner of Chicago 24 -MIA | kidnapped and silenced by Beige
(NPC) Sepp Dietrich, AKA Mr. S; The Devil - Villainous brother of Kira Dietrich, frontman for the Neo-Nazis -ACTIVE | creating a new army of Helltroopers
(PC) Stephanie Castel, AKA Bombshell - The "hottest woman alive." -ACTIVE | laying low.
(NPC) T.O.O.T.S.I.E - The AI of Atlantis, who acts like a 1920s broad -DEACTIVATED | she was saved when they abandoned Atlantis, but she has yet to be installed in Elysium
(NPC) The Benefactor - ? ? ? -UNKNOWN | never seen
(NPC) Thomas Devoncord - Cowardly journalist -ACTIVE | searching for dirt on Beige
(NPC) Vincent Acar, AKA Kodiak - An Ice channeler, employed by the Benefactor -UNKNOWN | last seen at the Stalemate
(NPC) Wallace Haversham - Mysterious Scottish millionaire, in apparent cahoots with the POTUS -ACTIVE | activities unknown
(NPC) Vivette Berkley, AKA Verdant - Member of the Matriarchs, she can accelerate and control the growth cycle of plants -ACTIVE | Midnight in Minneapolis with the Matriarchs
(PC) Zachary Miller Junior, AKA Doppler - Teenage speedster, even younger than Penelope -ACTIVE | Crime Patrol with the Atlanteans, under tutelage of Pixie
(NPC) Zachary Steele, AKA Ferro - Ex black ops, worked with Marc. Magnetic telekinesis -ACTIVE | Assisting in the development of a new superhero team in his hometown, Seattle.
(N/PC) Adrianne Malena Synthia Westbridge-Claire, AKA Black Angel - The action movie star turned cyber-bird superhero. Also, she prefers to just be called "Adrianna." -ACTIVE | Crime Patrol with the Atlanteans
(NPC) Alexis Sunday, AKA Captain Lux – The lady who can harness the power of the sun, current leader of the Chicago Five -ACTIVE | trending on Twitter
(NPC) Alice LeStrange - Brave journalist -ACTIVE | injured looking for dirt on Beige
(PC) Ansgar Forsberg, AKA Drawster - The discharged veteran turned talented artist turned superhero turned recluse -RETIRED | lives in Wisconsin with an army of mutated dog-things
(NPC) Alice LeStrange - Brave journalist -ACTIVE | injured looking for dirt on Beige
(PC) Ansgar Forsberg, AKA Drawster - The discharged veteran turned talented artist turned superhero turned recluse -RETIRED | lives in Wisconsin with an army of mutated dog-things
(NPC) Arthur Strong, AKA Beethoven - Sound powers, expert violinist. Result? Super-powered violinist -ACTIVE | Crime Patrol with the Atlanteans
(PC) Ashton Ishida, AKA White Owl - (Never got to use his nickname.) The energy-wielding kid who loved comics -DECEASED | shot out of the sky by a defense system activated when Marc betrayed the Heroes
(PC) August Burnside, AKA Ratel - Genetically modified man-badger -UNKNOWN | last seen at Stalemate
(PC) Benjamin Dosser, AKA Wave - CEO, psychopath, human radio -UNKNOWN | presumably growing his influence
(NPC) Blake Adeyrn, AKA Black Eagle - also "the Welch Kid," the boy who can turn into a shadow -ACTIVE | vigilante-ing about New York
(NPC) Casey Everett-Norman - Alice's partner at the CCPD. Very professional man, no nonsense -ACTIVE | listening to crazies at the CCPD headquarters
(NPC) Cutthroat - Serial killer, little appearance in Heroes
(NPC) Daniel Knight, AKA Doom - Former leader of the Atlanteans and a fire-throwing
(NPC) Debra Jones, AKA Dust Devil - Sand in your eyes, except there's more where that came from -ACTIVE | Crime Patrol with the Atlanteans
(NPC) Deidre - Nickname De, childhood friend of Karlheinz, she is a speedster who had her face mutilated by The Beast? DECEASED | Shot by a high-powered rifle held by a Helltrooper
(NPC) Dictator - Literal Dictator from a small Pacific island -ACTIVE | scattered crime, tyranny on his own turf
(NPC) Dominick Robert Tross, AKA Crusader - Sponsor of the Atlanteans. Young idiot billionaire with few skills, but a lot of money -COMATOSE | beaten to a bloody pulp by Operator
(NPC) Dr. Beige - Ah, of course. Mad scientist, esquire -ACTIVEdangit | rebuilding his empire
(PC) Felicia Cutter, AKA Velocia - Were-dinosaur who stole regenerative powers from a decapitated Frenchman -DECEASED | spread across a rooftop by a chaingun as the Siege ended
(NPC) Geronimo - A fat gangboss in Chicago -ACTIVE | likely flooding the black market with coke
(NPC) Harriet "Hattie" Kage, AKA Matriarch - Leader and namesake of the Minneapolis Matriarchs. The better Kage twin, and responsible for Kieran's arrest. Gravity controller -ACTIVE | Midnight in Minneapolis with the Matriarchs
(NPC) Holly Sharp, AKA Glacier/Glacia - The deceased member of the Chicago Five, once betrothed to Shepherd -DECEASED | killed in action
(NPC) Ignacio Benitez, AKA Atomic - Second to Captain Lux, can disintegrate anything he touches -ACTIVE | enjoys robot wrestling
(NPC) Jacques Escroc - The talking head - courtesy of Felicia. He's a full body now, tho -TIMEOUT | in the Elysium brig
(NPC) Jasper Caine, AKA Operator - A highly powerful telekinetic, employed by the Benefactor -UNKNOWN | last seen at the Stalemate
(NPC) Jennifer Jayson, AKA Medic - The Chicago Five's superpowered doctor -ACTIVE | only member of Chicago Five who still has a secret identity
(NPC) John (No Last Name), AKA Phobius - A fear monger, employed by the Benefactor -UNKNOWN | never seen
(NPC) Karlheinz Dietrich - Father of Kira and Sepp, neither a villain nor a hero -MIA | in the Devil's clutches, interrogated for use of his eye powers
(PC) Katelyn Langley, AKA Miss Photon - A member of the Pacific Guardians and a hardlight caster -ACTIVE | with the Guardians
(NPC) Kenzie "Karma" Carmington - Charismatic talkshow host -ACTIVE | interviewing as we speak. TELEVISION NEVER SLEEPS
(NPC) Kieran Kage, AKA Shackles - A psychotic man with a tragic story, capable of manipulating gravity. Obsessed with cage metaphors -JAILTIME | twelve years for property damage and inadvertent murder; Beyond that, an indeterminate amount of time in rehab
(PC) Kira Dietrich, AKA Black Cobra - Sister of Sepp, daughter of Karlheinz, a talented athlete with the gift of superpowered sight -MIA | kidnapped by Sepp amidst the chaos of the Siege
(NPC) Klara Akash, AKA Phaedra - Able to phaseshift, change frequencies to pass through solid objects, and occasionally teleport -ACTIVE | Midnight in Minneapolis with the Matriarchs
(PC) Marc Lisa, AKA Haze - the nerve-gas-farting deniable asset gone traitor -AWOL | betrayed the team at the Siege; works with Beige now
(NPC) Markus Ragnarsson - The vampire who drinks powers -ACTIVE | smearing the name of the Chicago Five, looking for blood
(PC) Nathan Castellan, AKA Static - The lightning-powered Brit -DECEASED | died before escaping Smog Towers, never having used his name. His powers transferred to Novak.
(PC) Nathaniel Novak, AKA Vigil - The schizophrenic, lightning-wielding telepath -DECEASED | base jumped without a parachute; suicide
(NPC) Nuke - The mysterious cyborg who appears and explodes, giving the survivors powers -ACTIVE | Boom.
(NPC) Penelope Brisk, AKA Pixie - The happy-go-lucky speedster from Flush City -ACTIVE | Crime Patrol with the Atlanteans
(PC) Polly Weitz, AKA Gigakeita - The gentle giantess -TBD
(PC) R.G., AKA Bloodbath - Cancer survivor prone to boiling his enemies' blood -UNKNOWN | last seen at Stalemate
(NPC) Ralph Smith, AKA Shepherd - Chicago Five's resident pilot what can switch bodies with people -ACTIVE, DEPRESSED | missing his fiancee
(NPC) Ray - ? ? ? -UNKNOWN | never seen
(NPC) Rosa Rosson - CEO of the Rosson Corporation, a rival of Cross Industries -ACTIVE | running her own - and other's - companies.
(NPC) Rowen Gram Rockefeller - President of the United States, charismatic despite his reservation -ACTIVE | running a country
(NPC) Sean Brinkley - Owner of Chicago 24 -MIA | kidnapped and silenced by Beige
(NPC) Sepp Dietrich, AKA Mr. S; The Devil - Villainous brother of Kira Dietrich, frontman for the Neo-Nazis -ACTIVE | creating a new army of Helltroopers
(PC) Stephanie Castel, AKA Bombshell - The "hottest woman alive." -ACTIVE | laying low.
(NPC) T.O.O.T.S.I.E - The AI of Atlantis, who acts like a 1920s broad -DEACTIVATED | she was saved when they abandoned Atlantis, but she has yet to be installed in Elysium
(NPC) The Benefactor - ? ? ? -UNKNOWN | never seen
(NPC) Thomas Devoncord - Cowardly journalist -ACTIVE | searching for dirt on Beige
(NPC) Vincent Acar, AKA Kodiak - An Ice channeler, employed by the Benefactor -UNKNOWN | last seen at the Stalemate
(NPC) Wallace Haversham - Mysterious Scottish millionaire, in apparent cahoots with the POTUS -ACTIVE | activities unknown
(NPC) Vivette Berkley, AKA Verdant - Member of the Matriarchs, she can accelerate and control the growth cycle of plants -ACTIVE | Midnight in Minneapolis with the Matriarchs
(PC) Zachary Miller Junior, AKA Doppler - Teenage speedster, even younger than Penelope -ACTIVE | Crime Patrol with the Atlanteans, under tutelage of Pixie
(NPC) Zachary Steele, AKA Ferro - Ex black ops, worked with Marc. Magnetic telekinesis -ACTIVE | Assisting in the development of a new superhero team in his hometown, Seattle.